UT - FR-MiddlePoint

View on Unreal Pugs

Project Summary

In this level, you play around in a castle-like area. Explore the Ruines of a destroyed castle and rush yourself to the main plaza. This level mixes Tight corridors and open spaces together.

Project Info

Project Responsibilities

Game: Unreal Tournament
Gamemode: Blitz
Project Timeline: 8 weeks
Team size: 1

-  Designing and creating a 5vs5 blitz level for Unreal tournament

-  Creating level design documents

-  Creating planning documents

-  Live playtesting and iterating upon feedback




Workflow

1. Research

Research was done on Blitz levels in Unreal tournament to get a better understanding of the product I had to make.


This was done by playing the blitz gameode online and learning about player behaviours in these different levels.

By the end of
researching I had information about player behaviour, level layouts, weapon placements, spawn placements and node maps.

2. Architectural photo exercise

Using architectural influences to draw inspiration and create level concepts.

3. Concept

Creating a initial concept using sketchup.

Created node maps to indicate the flow of the level and to show where the important level beats would be.

4. Blockout

Tested different level ideas and tested gameplay and scale.


Final Product