Journey of an Artist

Project Summary

Journey of an Artist is a puzzle game with platforming elements, where the goal of the game is to traverse multiple levels to reach the lighthouse. The player will have to solve multiple puzzles with their magical spotlight. Instead of illuminating an area, this spotlight rips open reality to reveal another dimension. The light can hide objects in our dimension, and show objects in the creative dimension. 

About this game

PLAYER

You are going to play as a floaty, light as a feather character. You can run, jump and place your lantarn.

CHALLENGES

The main challenges comes from spotlight amount restriction and spotlight placement. We will challenge the player’s creativity, ability to read the environment, memory, timing. The level design will give the player a feeling of a puzzle.

Project Responsibilities

-  Performed research
-  Created level design documents

-  Created playtesting documents and led playtesting sessions

-  Designed and created puzzles


Workflow

Research

Signposting in games

Research was done on different subjects of signposting to see what could be used in the game.

One of the subjects was colour cues. I did the research for the different colours and looked into how we could use these different colours to give
certain emotions to the player.

Creating puzzles

Different blockouts were created to test out puzzle ideas with live testers.


Over the duration of the project, these puzzles were changed and iterated according to playtesting feedback.